Well 2011 is wrapped up, and the flow of AAA titles has stopped and won’t resume until the release of SSX (the 2012 version that is). So it’s safe to say that now would be a good time to list out my personal top 5 and bottom 5 for the year 2011. My sponsors want me to make party poker my permanent game of the year, but they’ll have to start paying me in diamonds if they want me to do that.
Top #5: Crysis 2
In an industry where a game’s flaws are unnoticed due to hype and denial, it’s hard to notice the games that just run efficiently. Crysis 2 may not have had a stellar plot, but it knew how to pace itself which is what you should go for in a military shooter. The gameplay was somewhat scaled down from Crysis 1 as well as the level design, but it worked quite well and was tense, exciting, and skillful. The game also gets the best intro music of the year award for that killer guitar wailing.
watch?v=z81KirL8fv8&feature=related

New Yoooooorrrkk, concrete jungle where aliens kill you, there's nothing you can do...
Top #4: Portal 2
Valve may have omitted any cake references in Portal 2 but that won’t stop fans from going on about combustible lemons. The game might have suffered from being a bit easy unless you played co-op, but it was still a memorable story with a good sense of humor and a bunch of cool toys in each puzzle that you could play with. Let’s just hope Valve wasn’t thinking that the downloadable hats for the robots could compensate for insubstantiality.

At the least there's no more cake jokes...
Top #3: Deus Ex: Human Revolution
After the failure of Deus Ex: Invisible War, Edios reevaluated who they were making these games for and the result is one of the most stylish and memorable RPGs I’ve played. It may lack the complexity of the original game, but Human Revolution still has a wide range of combat options. The game’s also well written, with fleshed out characters and events that last in the memory (although the ending rather falls short). What I think is best about Human Revolution is that it caters to any type of player. For the more sophisticated player it raises serious questions over man’s relationship with the evolution of technology, and to the less sophisticated player you get to run around Detroit punching hookers and policemen in the face.

I love roboco- I mean Deus Ex.
Top #2: Saints Row: The Third
With most action games being grim-dark, realistic shooters this year with pretentions to realism, a change of tone is not unwelcome. Saints Row: The Third fills that gap quite nicely, offering a ludicrous, insanity filled, sandbox crime game. It is a game where you can be mowing down Luchadores in a jet-bike and jump off to plant a two-foot kick in the face of a passing elderly lady and then start dancing like Tom Jones as Burt Reynolds mows down waves of gang members. It’s pure mindless fun, a bit immature admittedly but there’s nothing inherently wrong with that.

It's like if we mixed every drug in the world and ingestied it while riding a tiger.
Game of the Year: The Elder Scrolls V: Skyrim
Having never played an Elder Scrolls game before, I couldn’t really understand the hype that most of my friends went through during the year before release. I wasn’t really impressed by the first few hours of Skyrim either. The installation took a legendary amount of time to complete and so did a forty five minute patch. The intro sequence was also way too long, but once I got past that I was surprised by how I was immersed by the experience. The sweeping landscapes, the interesting characters, and the amount of roles you can take make it a game with virtually unlimited playtime. What I like about was that it truly felt like an epic game. Clutching your battle axe while gazing down at a snowy valley and hearing the distant roar of a dragon, that’s a moment that couldn’t be matched this year.

DOVAHKIIN!!!!!
Bottom #5: Dead Space 2
I was actually having a lot of trouble figuring out a number five for my bottom list. I just couldn’t remember a Triple-A game that I played this year that fit the spot. It was only by chance that I remembered Dead Space 2, which should communicate right off the bat the position it deserves. A boring game is at best an embarrassment and at worst a waste of time, and Dead Space 2’s failed attempts at horror and pacing emulate this. Bad games deserve some attention but boring games deserve none.

It's certaintly dead, dead of anything good.
Bottom #4: Battlefield 3
Whatever fun I might have had playing BF3’s multiplayer was eroded beneath the many little frustrations. Not only do you need to install Origin in order to use it, but it launches through an unnecessary browser based menu which was organized like a torn up spreadsheet. But even when I ignored the PC-specific issues, the actual game wasn’t even that great either. The campaign and co-op were both dull, and the Multiplayer had a bizzaro leveling system. One example was that you were expected to dogfight in a plane with no missiles, flares, or armor and level up to get those items through that. I’m expected to his a bird sized blip on my screen without the usual technology of modern day military jets, while my opponent is armed with lock-on missiles, faster engines, and flares. More often than not I would be barreling towards the ground at supersonic speeds, cursing the person who actually brought a lock on missile in their load-out. And whoever decided to add in the tactical flash light that blinds whoever looks at it is going to Hell. “Above and beyond the call”, more like “above and beyond the call of good game design”.

Have fun installing your free spyware!
Bottom #3: Call of Duty: Modern Warfare 3
I was actually surprised this game didn’t do worse than 3rd from worst. After all, an unbalanced multiplayer with a terrible community and a single-player campaign shorter than a school on early release schedule does make for a pretty awful game. But the co-op was better than I expected so I‘ll be generous and put MW3 in this position. Activision doesn’t really need my generosity though because the game has made enough money to create a small city made from the stuff. So I’ll conclude by saying that anyone who thinks that MW3 should be Game of the Year needs to go dive in a frozen lake and seriously rethink their life.

This is what not trying looks like.
Bottom #2: Duke Nukem Forever
On the other end of the juvenile spectrum opposite SRT3 lies Duke Nukem Forever. Where do I even begin with this game? It has the sense of humor of a 9 year old who just watched a 90’s action movie marathon, it looks awful, and the controls are clunky and inefficient. The loading times are biblical which will slowly wear away at our patience until you want to rip Duke’s sunglasses off and crush them beneath your shoe. I would be more generous towards the game if Gearbox hadn’t stated that they intentionally designed the game to be like this. Randy Pitchford said that people who bought Duke Nukem Forever were sick of eating caviar, and just wanted a good old greasy burger. That may be true Mr. Pitchford, but burgers usually aren’t filled with the Ebola Virus.

Well to the box's credit, the game cetaintly does feel like it's putting its dick in your face.
Worst Game of the Year: Ace Combat: Assault Horizon
Let me tell you something, I love flight combat games. The feeling of going several hundred miles per hour at several thousand feet above the ground and shooting tanks and jets with missiles that could level a school, that’s one of my favorite feeling in games. So Project Aces are to be congratulated for taking a formula that’s incredibly hard to screw up, and screwing it up anyway. The first problem was catering to the same audience as Call of Duty, the one that can’t play a game for three seconds without there being an explosion. All of the other problems would be taking the gameplay and turning it into a series of glorified quick time events that felt like they should have been in a Transformers movie. Project Aces have alienated the flight combat crowd by taking away all strategy whatsoever, ironically in the hopes of keeping the franchise alive. They were using defibrillators on a franchise drenched in water and now it just smells like burnt flesh.

Congratulations Project Aces, you have successfully alienated all of your long time fans. Now go bankrupt and die.
Guilty Pleasure of the Year: Warhammer 40,000: Space Marine
If there’s one thing that Space Marine stands as, it’s an example of why you should polish games. From repetitive environments and enemies, to some of the blandest plot and characters of the year, to the five multiplayer maps, two game modes, and month delayed horde mode, Space Marine got a lot of well-deserved sticks. I like the combat so much though that I’m willing to overlook these flaws if it means I get to smash a daemon’s face with a giant hammer. Only 40k fans should play it at this point, but I do believe that a sequel has a lot of opportunity to expand.

WE ARE TE SPHESS MAHREENS!!! WE AR TE EMPRAH'S FUREH!!!
Biggest Disappointment: Minecraft
If there’s one thing that the educational system likes to hammer into our skulls like nails, it’s that everyone has something special about them. Whether this is true of all people is hard to say, but I think that it’s true for a lot of video games. Minecraft however decided to take its individuality and throw it off a bridge in favor for tedium. What made Minecraft feel so rewarding was the effort that went into building your creation, as well as defending it from destruction by various monsters. But the adventure update thought to change that. Now there are mines crafted for you, so finding ores is now infinitely less challenging. And the hunger meter adds unnecessary busy work that keeps you away from building your doom fortress and more time chasing a chicken around a field. Minecraft traded creative building for a bland RPG, thus proving once again that there’s no bigger threat to Indie games than success.

The only thing worse than this game is its fanbase.
Looking back:
If there’s one thing that I felt troubled the industry this year, it’s the pretention that games need to be cinematic. In Space Marine’s behind the scenes features the developers talked about how studios hope that in a way game’s become cinematic. Another example is Uncharted 3 where the developers said that they based the story around the set pieces. But I think the best example was Modern Warfare 3, when Josué Pereira, creator of the web comic “Nerf Now”, made this http://www.nerfnow.com/comic/628.
Let’s get something clear game developers, GAMES ARE NOT MOVIES. Gaming is an experience completely unique and not linked to any other medium of entertainment. I wouldn’t read a book by giving control prompts every few pages, and I wouldn’t watch a movie by putting 24 frames in each page of a book. “Cinematic” games this year had barely any player involvement whatsoever, where all you did was guide your character down an extremely narrow path and stop every few minutes so the game could throw an explosion and yell “PHWOOOOOAAAAAAARRRR” right into our faces. So in that sense, there were barely any action games this year, just a bunch of movies with occasional thumb war exercises.
Looking ahead:
There are only a few games of note coming out this year, so this section is a bit insubstantial. However considering that the first noteworthy game is SSX it might not be a bad year after all. Until they announce the new Call of Duty that is. Happy 2012 everybody!